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Interstellar Cooper Case bot (meet mat 2 late submit)

Had a lot of fun making this project. Some basic modeling in Max, then I used SD for base textures and mesh heightmap baking. Clothes simulated in Marvelous designer, and then moved into SP for details and damages and wears and muds. Then rendered in Marmoset...So not strictly meet mat 2. But I had a lot of fun compositing this work with multiple softwares and a new pipeline work Not really practical in terms of gaming asset, but really having fun with heightmap baking. Saw a lot of meet mat 2 challengers did some amazing heightmaps in SP, hats off to them as most of my heightmaps are baked from mesh.

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